uQLx and TCP/IP documentation

I’ve created a new page in the Documents part of my website, dedicated to information about the TCP/IP access included with emulators such as QPC2, uQLx, SMSQmulator and QemuLator.

Personally, I found it hard to come across the information and examples of how to use the facilities from QL BASIC, so after a frustrating few days when I just couldn’t find the information to get even the most basic example working, I decided to do something about it myself.

The documents include Richard Zidlicky and Jonathan Hudson’s original pages about uQLx (now that Graeme Gregory is pushing ahead with the 2017 update of uQLx for Linux/ARM systems I realised the documentation might be welcome) and the TCP/IP facilities originally implemented on uQLx.

I’ve included a document of mine showing how to use the TCP/IP access from BASIC to download html pages and read email headers, for example. The document includes example BASIC listings.

There are also links to documents and software from Martin Head, including to his IPbasic software package designed to simplify and enhance the use of the networking facilities, plus a glossary of networking terminology.

I hope this helps generate some interest in the use of the facilities the emulator authors worked so hard to bring us, yet so few people seem to have used.

http://www.dilwyn.me.uk/docs/uqlx_tcp/index.html

EDIT: Just to prove my points of frustration expressed on QL Forum, people in life are always quicker to correct you than to offer information or do things themselves. That comment refers to the QL community in general, not just Peter’s comment before I edited this (and not aimed personally at Peter in any way). No TCP/IP stack included in the emulators, just access to the facilities of the host operating system. Until I get time to correct the articles on my website, please bear that in mind. Thank you, Peter.

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One thought on “uQLx and TCP/IP documentation

  1. There is no TCP/IP stack included with any of these emulators. They are just mirroring the socket interface of the host computer to the emulated side.

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